Controllable Automatic Generation of Non-Player Characters in 3D Anime Style
dc.contributor.advisor | 藤代, 一成 / 教授 | |
dc.contributor.author | LI, RUI ZHE / 李, 睿哲 | |
dc.date.accessioned | 2021-12-20T00:21:47Z | |
dc.date.available | 2021-12-20T00:21:47Z | |
dc.date.issued | 2021-09-21 | |
dc.description | 修士(工学), 2021, 開放環境科学専攻 | |
dc.identifier.uri | /sigma_local/handle/10721/13297 | |
dc.language | en | |
dc.publisher | 慶應義塾大学理工学研究科 | |
dc.subject | 3Dキャラクタ作成 | ja |
dc.subject | ニューラルネットワーク | ja |
dc.subject | 服コーディネート | ja |
dc.subject | ノンプレイヤキャラクタ | ja |
dc.subject | 3D character generation | en |
dc.subject | neural network | en |
dc.subject | clothes outfit | en |
dc.subject | non-player characters | en |
dc.title | Controllable Automatic Generation of Non-Player Characters in 3D Anime Style | |
dc.title.alternative | Controllable Automatic Generation of Non-Player Characters in 3D Anime Style | |
dc.type | 学位論文 |